GameCube Published 1994 by Sega for Sega Genesis The player comes to a halt sometime after the end level encounter with Knuckles. The area where there would be a very long slide in the final is very different. The floating icicle spheres in one of Knuckles' routes can hurt Super Sonic, just like they did in. Red Eye's pillar overlaps the player and has tile transparency issues. They appear to be rolling in the Sandopolis intro, though. Stage 5-3: 5538 bytes Gigasoft Comments; Tap Dancers in the Library: 7334 bytes Ben Kosmina Comments : Castlevania Bloodlines "Prayer of a Tragic Queen" (2) 41681 bytes Jorge D. Fuentes Comments "Prayer of a Tragic Queen" (3) 42694 bytes Svein-Erik Edsberg Comments "Prayer of a Tragic Queen" (4) 10542 bytes Sephiroth3 Comments PlayStation 3 Sign up VGM Acapella: Volume 3 / / LOUDR-1213 Fan Arrange 09.21 Warp Whistle, Volume 1 (Sonic) / Warp Whistle, Volume 1 (Sonic) / Warp Whistle, Volume 1 (Sonic) N/A Fan Arrange This stage uses a different palette in comparison to the final. Back in 1993, SEGA Magazine (UK) published a special supplement that included a history of Sonic the Hedgehog to date, along with an extensive preview of Sonic the Hedgehog 3 including screen shots, several months before it was published at somewhere between 40%-50% complete. Knuckles can climb on walls during the moving walls sections in both his route and Sonic's. Marble Garden Act 2 is the same as the final version . If you enter the aforementioned giant ring without all the Emeralds, you'll be sent to the Hidden Palace chamber with Death Egg Act 2 music playing, then instantly warp to a different Special Stage. There is no falling snow near the end of Act 1. The background is completely static. This Bonus Stage is vastly incomplete, and thus does not appear in normal play. Many sound effects are missing, and the missile launchers play a different sound when firing. The elevator poles at the end of Act 1 are not removed when playing as Knuckles.

Knuckles can destroy the four pistons of the driller robot by gliding into them before it begins drilling. Your character does not automatically roll when he busts down the door during the transition to Sandopolis Zone. Category: Adventure Action Sonic Games 485.3k total views Game info Sonic the Hedgehog 3 (Nov-3-1993 prototype) ...You can get more information's about this prototype in the hidden palace website, here is the link: 00000110 28 43 29 53 45 47 41 20 31 39 39 33 2e 4f 43 54 (C)SEGA 1993.OCT This Zone does not play Lava Reef Act 2's music, but Sky Sanctuary's.

Release date: Feb 23rd, 1994. Knuckles does not run in at the start of Act 1, Knuckles' route in Act 1 still has its object layouts from. Genesis Contact David W.

Amiga If the signpost has been hit before landing, it'll fall at an angle when the floor explodes during the Act 2 transition.

When fighting the Big Shaker, the game plays the, The spring that sends you backwards at the beginning of Act 2 is replaced with a 1-Up, which is the same as, The Screw Mobile's twister can still glitch out Super Sonic like it did in. The level doesn't transition to Marble Garden Zone after defeating the boss. The soundtrack itself replacing all songs changed in the final.

Saturn Lava Reef Act 2 / Hidden Palace is the same , but the echo instrument is lower pitched , making " eeeeeee " sound . The act 1 layout is slightly different in comparison to the final release, but the object layout has many differences.

Knuckles doesn't run in at the start of Act 1.

The title card is slightly different in the prototype, using a darker red color for the ribbon.

This was removed in later prototypes and the final and replaced with spikes to stop Knuckles from taking Sonic's path instead. A giant ring at the start of Sonic's Act 2 (after the Knuckles cutscene) is missing and has a bit of Russian Roulette action in its place. About OC ReMix The second chunk (1EAF4A-1F6FFF) contains a few leftover stage layouts and palette data from various builds of the game. This is a sub-page of Proto:Sonic & Knuckles. Instead of jumping up from the ground, he stands in place taunting Sonic before running away. When playing as Sonic alone in Act 1, Tails randomly appears after the boss. Knuckles' exit to Hidden Palace works, though. In normal play, Starposts will randomly send you to either the Gumball Machine or the Slot Machine when you hit it with at least 50 rings. The background layer is completely different in act 1 and is somewhat unfinished. It was made solid in later prototypes and the final to prevent Knuckles from riding the elevators and taking Sonic's path. A few level design differences. The level layout in act 1 is the same as the final (with act 2 having slight changes), but the object layout has many differences. blank (possibly used for the background in Lava Reef Zone). The platform Knuckles stands on near the end level cutscene is different. The following levels cannot be accessed in the level select. Commodore 64 the teleporter and the Master Emerald's altar).

However, controlling Tails after jumping out of the building will allow you to advance to the mini boss for the stage. The level layout is mostly the same but with different object placement.

Sonic the Hedgehog 3 (Nov-3-1993 prototype)...You can get more information's about this prototype in the hidden palace website, here is the link: Up Down left right use Arrow

Despite being on the level select, Mushroom Valley and Sandopolis cannot be loaded and they unfortunately lack data. Getting a 1UP causes the music to stop until the game loads the next music track (either by drowning or dying). Only when Tails lands does the tile swap complete, and Tails return to normal. Likewise, Hyper Sonic is not in the game yet. A prototype of Sonic the Hedgehog 3 has been found by Hidden Palace!.

mapping (128x128 mapping for Lava Reef Zone), mapping (possibly 16x16 mapping for Azure Lake Zone), possible Desert Palace Zone tiles, but its all numbers. PlayStation 2 While the EPROMs have a date written on them, the header suggests the ROM might've been built sometime in October of 1993. Charity Remix Album III : Fighting Children's Cancer! The player does not run in at the beginning. mvz/lrz act 2? Publisher: Sega. The theme has a different drum track when it loops a second time, which is not present in the PC release. When Sonic completes an act, his animation frame changes to his "fall back" frame. After beating the Green Hill and Metropolis bosses, the timer freezes and Sonic loses the ability to turn super. The encounter with Knuckles near the end of the stage doesn't load the next area with the mini boss. to create shortcuts to your favorite games! Xbox 360, PlayStation The sound effect of Robotnik flying away after the bombing cutscene is different. Programming for objects, stages, and more that would be completely removed from the released Sonic the Hedgehog 3 ROM are still present in this build. 00000120 53 4f 4e 49 43 20 54 48 45 20 20 20 20 20 20 20 SONIC THE This allows you to score endless hits on the boss without destroying the satellite, and the battle won't start until you hit the satellite itself, thus it was changed in the final so the player cannot do this. using the, Sonic 3 & Knuckles - Bonus Stage 1 (Pinball Machine), Sonic 3 & Knuckles - Bonus Stage 2 (Slot Machine), Sonic 3 & Knuckles - Bonus Stage 3 (Gumball Machine), Sonic 3 & Knuckles - Carnival Night Zone 1, Sonic 3 & Knuckles - Carnival Night Zone 2, Sonic 3 & Knuckles - Credits (S3 Limited Edition), Sonic 3 & Knuckles - Credits (S3&K Version), Sonic 3 & Knuckles - Credits (Sonic 3 Version), Sonic 3 & Knuckles - Flying Battery Zone 1, Sonic 3 & Knuckles - Flying Battery Zone 2, Sonic 3 & Knuckles - Marble Garden Zone 1, Sonic 3 & Knuckles - Marble Garden Zone 2, Sonic 3 & Knuckles - Mushroom Hill Zone 1, Sonic 3 & Knuckles - Mushroom Hill Zone 2. Staff, es This level is missing the swinging ball pillars in the foreground in both acts. This could be a possible leftover from an incomplete ending for Knuckles in Sonic 3. The boss behaves as normal and is able to be defeated.

The title card refers to this zone as Sky Sanctuary Zone Act 1. The Doomsday is the same but has a weird synth that replaced with a star sound effect . The music is slightly different, containing some different instrument programming. The overscan border color for Act 1 is red, instead of black like the other zones.

Master System Once this happens, the ending from Sonic the Hedgehog 3 takes place and the credits begin. However, the level icons for the S&K zones are already present in the prototype, they just don't get utilised.